Manufacturing activity in Indonesia expanded in September 2018. However, the pace of growth slowed compared to the preceding month. The Nikkei Indonesia Manufacturing Purchasing Managers' Index (PMI) declined from August's 26-month high of 51.9 to 50.7 in September (a reading of 50.0 separates contraction from expansion in the manufacturing sector).
20 September 2019 (closed)
USD/IDR (14,085) -14.00 -0.10%
EUR/IDR (15,570) +14.13 +0.09%
Jakarta Composite Index (6,231.47) -13.00 -0.21%
The Business Columns section of Indonesia Investments provides in-depth columns that exhibit an analysis regarding subjects that are both important for understanding the Indonesian business climate and have high news value in the current state of Indonesia's economy. As a whole these columns should provide the reader a thorough and detailed picture of multiple Indonesian business sectors and be a source of ideas or inspiration to invest - or not to invest - in specific sectors of the Indonesian economy.
The local Jakarta administration has officially revoked principle permits for the development of 13 artificial islands (reclaimed islands) in the bay of Indonesia's capital city of Jakarta. For now, the decision means a complete stop to all activities related to the ambitious land reclamation project north of Jakarta.
Based on the latest data of Indonesia’s Statistics Agency (BPS), Indonesia’s trade deficit was recorded at USD $1.02 billion in August 2018. Although improving from the USD $2.03 billion trade deficit one month earlier (which constituted Indonesia’s biggest monthly trade deficit in five years), the deficit remains robust and therefore causes persistent concerns about the country’s current account deficit and the rupiah exchange rate.
According to game market researcher Newzoo revenues in the global electronic sports (eSports) industry will rise 38 percent year-on-year (y/y) to USD $906 million in full-year 2018, a significant increase from USD $655 million worth of revenues in the preceding year. The USD $1 billion threshold is expected to be hit in 2019. Meanwhile, by 2019 it is also estimated that 427 million people worldwide will be watching eSports. This thriving industry opens up opportunities for professional players, event organizers, investors, game developers, media institutions, sponsors, and so forth.
The views expressed in these business columns are the views of the authors or the interviewed persons only and therefore do not necessarily reflect the views of Indonesia Investments. The authors are free to ventilate their opinions about the Indonesian business climate. Facts presented in these columns are the result of the author's own research or indicated sources, read disclaimer.